
Users will be able to pin a character’s hands or feet in place a new End Effector system. New HumanIK-based control rig and Pose MixerĬhanges to character posing include a new on-screen control rig based on HumanIK, Autodesk’s full-body IK solver and retargeter, also used in Maya and MotionBuilder. It will also be possible to switch between camera positions at runtime, to ‘direct’ a scene in real time. Users will be able to move characters directly using a gamepad or WASD controls to make them walk or run around, or by clicking in the viewport to set waypoints.īackground characters can be set to follow the lead character at a user-adjustable distance, move along paths, or perform contextual idle animations, like NPCs in a game. Major new features iClone 8 include Motion Director, a new system for animating characters semi-automatically, using a similar control system to those within videogames. New Motion Director system lets you animate characters with game-like controls In addition, Reallusion is scrapping 3DXChange, the paid add-on used to export data to other DCC software, incorporating its functionality into iClone, and raising the price of iClone to $599. Rendering changes include support for volumetric lighting, motion blur, lens flares and a mirror shader. The release also adds a new HumanIK-based control rig, a Pose Mixer, an Animation Layer Editor, an integrated Curve Editor, and new options for blending and looping motion clips. New features in the update, which is due to ship next spring, include Motion Director, a new system for animating characters semi-automatically using game-style controls. Reallusion has unveiled iClone 8, the next major version of its real-time character animation software.
